Rules/Guidance for the “Falmer” “Four2One” League

  1. The league will last for 2 hours or 18 ends whichever comes first.
  2. The league will be played as a MEMBER’S league.
  3. Each team can have a minimum of 6 (six) and a maximum of 9 (nine) players.
  4. Each playing team will be made up of 3 (three) players.
  5. Each player will bowl 2 (two) woods in the usual playing format.
  6. If a team reports and plays with one player short, the remaining two players will each play with three (3) woods, and shall forfeit 1/6th of their final score, and the opposing team with the three players, shall play with their two woods per player as usual.  
  7. Matches will be played between 7.00 pm and 9.00 pm on a Wednesday evening. 
  8. The League could consist of a Maximum of 16 (sixteen teams) which would require a changed into and A & B league of 8 (eight teams). Should this occur then it may require a changes to the current single evening format to cope with the extra league.   
  9. The current club bowls rules will apply; except as follows:-
    1. The wood deemed nearest to the jack will score 4 (four) points
    2. The 2nd wood nearest to the jack will score 3 (three) points
    3. The 3rd wood nearest to the jack will score 2 (two) points
    4. The 4th wood nearest to the jack will score 1 (one) point
  10. To remove any misunderstanding in submitting the scores to the skips at each completed end the 2nd player of the team that has scored the 4 (four) points (shot wood) and whose team will therefore set up the next end, will confirm the scores to both skips, even if they have lost the end 4-6. No other person should be involved with the relaying of the scoring information. (For example the 2nd player of Team A having scored the 4 points need only indicate to the skips that “his/her” team has scored the 4 points. The assumption will therefore be that the other Team “B” has scored the 6 points). 
  11. Any end where a decision cannot be reached as to which team’s wood is nearest to the jack, after measuring the head; then the action outlined below will be implemented.
  12. In conjunction with Rule 11, the team who held the jack at that start of end in question will again present the jack on the next end. 
  13. Should the end be a tied score? That is to say 5 points are awarded to each team then the team who gained the “SHOT” (4 point) wood will be allowed to present the jack on the next end. 
  14. The Team that gains the “SHOT” (4 points) wood on any end, even if they lose the overall score for that end. That is to say 4 points to 6 points against; will be allowed to present the jack on the next end.
  15. The team with the highest wood points score at the end of the two hours, or 18 ends, which ever occurs first, will be deemed the winner and will be awarded 2 (two) league points.
  16. Should, after the allotted time, the teams have the same number of wood points then the result will be considered a draw and 1 (one) point will be awarded to each team. 
  17. At the end of the season, in the event of a league point’s tie, the League winner will be decided using the general club rules.

Explanation and Action of Rule 11

If woods 1&2 are as covered under Rule 10 then these will be removed from the head and Wood 3 will become the “shot (4 point) wood”, Wood 4, prior to the removal of the top woods will then become the 2nd wood gaining the 3 points. Wood 5 becomes the 2 point wood and wood 6 the 1 point wood.

The same scenario will occur should the woods in question be the “2nd (3 point) wood.” The shot wood will stand with 4 points then the two equal 2nd woods will be removed and the woods below take over the points as usual. 

For equal 3rd placed woods, the top two woods are scored as normal. Then the two 3rd woods that are equal are removed and the next two woods come into play, which are the forth and fifth woods respectively.

Should this then occur with the 4th and final scoring wood position then again the two woods in question are removed and the next nearest one will be used to score the 1 point.      

Issue 5 by RPA (1.3.14).

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